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## Guide to Rën Poetry

2020.06.03 21:00 Geckat Guide to Rën Poetry

The poetry of Rën has evolved a lot since I began writing in it years ago, so I've completely reworked the section in its grammar regarding it. (It has the same jun-cebak poem, though, sorry! It's just such a good poem to illustrate the form's potential weirdnesses.)
I'll post everything in Roman characters here for your interest, but if you like what you see, I definitely recommend looking at the grammar itself (located here), as the poetry is very visual, and the shape of the lines and their orientation on the page is crucial to most forms. I'm going to try once again to format for Reddit, so wish me luck!
---
The final chapter in this edition discusses poetic formats in Rën. Poetry is an important form of expression in many languages, and there is a great variety around the globe in styles, formats, and topics. Certain kinds of poetry are frequently outlawed throughout history due to the impact it is believed to have on the human psyche.
In Rën, poetry is written more often than it is spoken, so the appearance of the poem on paper, or whatever medium it is printed on, is as important, if not more, than the sound. Its poetic formats are developed with a visual aesthetic rather than an auditory aesthetic in mind.
These formats should be viewed in terms of different techniques, however, as opposed to set meters or poetic templates. At the time of writing, there is no equivalent, for example to the Shakespearean sonnet, in which a poem consists specifically of three quatrains and a concluding couplet. Poetry in Rën can however still make use of rhyming patterns, alliteration, concrete forms, and moraic timing, which may be combined or excluded to create the desired aesthetic of the poem’s message. Rën poetry, then, might be compared to the musical concept of jazz, in which more emphasis is placed upon the writer’s ability to improvise, reinterpret, and at times intentionally break their own rules to formulate the subtleties of their art.
While the building blocks of Rën poetry will likely be easily recognized by those familiar with different poetic traditions, their presentation on paper, and their use, naturally has subtleties to it that are unique to the language itself, therefore necessitating this chapter.

## Jun-Mufta

Poetic styles in Rën are called “wings”, with jun mufta translating as “free wing”, and it refers to the tendency of Rën poetry to contain the same number of words in each line. Nearly every poem in Rën will follow this jun as a rule, so it is more significant when it is broken than when it is followed. Because of the general lack of crucial particles in the language, this means that each line will be weighted similarly in the amount of semantic information it carries. Even those lines that do contain a particle usually do so in the form of a complementizer, or the word Rën, which act as an indicator to the reader to pause and connect, or to reflect and meditate upon that specific line, respectively. In the following example, we will see how word count is used to create consonance and dissonance, as well as the literary use of inflectional grammar:
Rënau uwau fahleth amauncaki jahih.
Manihlez tihjidh erdiaz tëzihdh salihm.
Janau Rënahz sawau e wand kunih omez.
Jaw e modh ganz ihelnez.
[Rën.1 love.1 leave.2.DEC INV-kill.1-CAUS life.3 home.3-OBL find.3 floor-OBL speak_Rën.3.DEC wise.3 speak.3.DEC speak.3 INV-listen.1 INV-listen.1 perish.3.DEC leave.3 Rën.2-OBL ask.1 C where blood-3 body-OBL answer C dead-DEC time-OBL arrive-VN-OBL]
“Rën left those who love him to end a life.
In its home, he found that life upon the floor, speaking Rën wisely.
He spoke and spoke, and they listened and listened, and perished.
They left to their friends, was asked — where is his blood on the body?
They replied: it was dead at the time.”
The first thing to notice about this poem is that it is (mostly) centered. This is called the poem’s kal, or throat, and refers to its alignment upon the page, which draws the reader’s attention to certain aspects of the poem. In the case of a centered alignment (kal mufta), it means that we are meant to notice that the centered lines have an equal number of words. Just like the alignment itself, this mufta implies a sense of centering and liberation. The significance of the single uncentered line, then, might be inferred, and is fitting, since it is spoken by the protagonist’s murderous contemporaries.
The standard number of words per line in this poem is 5, and in mufta lines, the only particle in this case is the initial word Rën. Note that it is a common practice in poetry to include the word Rën once or twice within the poem, and very often to begin or to end it. However, in this piece, it is used twice, and in fact, the rimufta line contains not one, but two particles; if these particles were omitted, then it too would be a mufta line, which tells the reader that it this rule is intentionally broken in this line. Here, even the arguable antagonist of the poem is referred to as Rën.
Regarding the grammar, there are two aspects to draw your attention to: The first is the use of the declarative mood. As you should recall, the declarative indicates not only that something happened, but that its happening, and its reason for unhappening, are unquestionable. In this poem, it relates to the predetermined nature of enlightenment, and tells us that the protagonist was always intended to metaphorically die in the home of their slated victim. Once again, notice that the only line without the definitive mood is the fourth, rimufta line.
The second significant piece of grammar is the use of the variable syllable, the language’s method of indexing. Notice that all three parties are indexed — the protagonist, their contemporaries, and their victim — and that indexing occurs in every line except for the last. It is not that the final line contains inanimate referents, but rather, that the referents have ceased to matter at the end of the poem.
These two grammatical pieces are strong examples of aspects of Rën poetry (and Zëw Rën in general) that simply cannot be translated well into any other language, and they reflect well the reason the language is both potentially difficult to learn, but also a useful tool in developing new methods of thought.

## Zomzila

Zomzila is alliteration, and means “alike sounds”. While in Modern English, alliteration is typically used as a very freely used method of placing emphasis upon a line or phrase, in Zëw Rën it is a much more common method of organizing a poem and giving it the flow that, in English, we might instead use rhyme or meter.
Like mufta, there is a visual cue to look for when a poem is organizing itself through zomzila, and that is the gelmat eh , especially in places that it would not normally be, such as in the middle of a word without a vowel. This is to indicate the syllable that is to be stressed. This syllable is not always the one that would normally be stressed in a word without a variable syllable (ie the final syllable), and may still be on that syllable that would normally carry the variable syllable. Like every other rule in Rën poetry, it can be broken, misused, or emphasized for effect.
Kalah asahw e haumah redahwi
Kaloh tohd e kiz redahmi
Lired e sewki
Salihr e saleht hen
Silhnhe lishnez asaliht Rën
Sihliur jaghnaior e ragihba
Salihr e saleht sab
Sehba sehti jash sehmaz
Risehwki red Rën
[throat.1 INV-ask C ego.1 satisfy.1-OPT throat.2 say.2 C cause-OBL satisfy.1-EN NEG-prove C ask-CAUS
pray.1-COND C pray happen sensation-VN-DEF tongue-OBL hope.1 Rën rise.1-COND awaken-COND C desire.1
pray.1-COND pray_for nothing NEG-pleasure NEG-purpose NEG-smell NEG-scent sun snow ice sky-OBL NEG-ask-CAUS prove Rën]
“One throat asked that its self be satisfied
Another throat said, then it must be satisfied
(But) it was not satisfied, for being asked
When I pray, what I pray for happens
This taste on my tongue is what I asked for, Rën!
When I rise in the morning, that is my desire
When I pray, I pray for nothing
No pleasure, no purpose, no smell or scent
Sun or snow or sleet in the sky
For not being asked, it is satisfied, O Rën”
Like the previous poem, there are some lines that are mufta, and some that are not, and this discrepancy is significant, as is the identification of the protagonist Rënih from the other two indexed referents.
The kal of alliterative zomzila is the presence of the gelmat, however, and we can see that after the dissonant first stanza, that each line has a certain number of them: Two in the first line, and three in every other (barring the final, to be brought up later). These indicate the stressed syllables, and so those which alliterate. This particular poem makes use of a method called silsil, or “chaining”, in which not only does each line contain an alliteration, but the following line also has its first stressed syllable alliterate with the previous alliteration. Without silsil, there need only be two gelmat per line. Note that, needless to say, variable syllables that do not use gelmat (ie diphthongs) are not well-suited to zomzila poetry.
A final thing to notice is the last line in the poem, which stands out in being the fourth line of a stanza in a poem in which there are otherwise three lines per stanza, and also in breaking mufta but without being aligned otherwise. This line is called zompajen, or a heartbeat, and is meant to be a poignant, sometimes ironic closer to a poem. The zompajen may or may not alliterate (in this case, it does according to silsil), but otherwise presents as a shorter, final line to a poem, as an addendum or afterthought. While it is especially used in poems using zomzila, it can be applied to similar effect in most poetic forms.

## Jun-Atma

Jun atma means “final wing” and is the term used for poetry that is right-aligned. Poetry that is arranged this way will rhyme. Rhyming in Rën is just as with most other languages, including English: the stressed syllable must contain the same vowel, and those following it, if any, must be identical.
Rën subez jagihki muhihci
Mihncaci wa cikihrci
Sansenhe sansen atmaci
Kelsur iihnhaci
Ërianuftasihlagci
[Rën morning-OBL awake.1-CAUS prepare.1-POT 1000 method.DEC mind-OBL die.1-POT kill.1-POT or prey_upon.1-POT inside.1-POT or outside.1-POT breathe-VN-DEF breathe-VN final-POT every-breath ending-POT SNEG-INV-half-climb-POT]
“Rën, in the morning, as I awaken I may make ready
A thousand methods in my mind by which to die
I may be murdered, or else I may become prey
Maybe indoors, or maybe instead outside
This breath could be the final breath
Every breath could well be the end
I may never even climb half-way”
This poem appears at a glance to have a single rhyme throughout, but is actually in couplets, that are foiled in the final two lines (arguably three), which do not actually rhyme, but contain the same uncertain mood ending.

## Jun-Tehëj

Jun tehëj may be seen as a development upon jun mufta. It means “crowned wing” and while it is usually centered like jun mufta, and necessarily contains the same number of syllables, it is highly recognizable regardless of its alignment, due to its method and its kal: Not only does every line contain the same number of words, but also the same number of written blocks, meaning every line has precisely the same length. To draw attention to this, its kal is to surround each line with tëj, lending to its name. For this example, I have chosen a humorous poem that shows the jun being broken, but typically, these poems have a flow like a mantra that induces a sense of rigidity or piety.
Rën wi kinti rijowzemi Rifikmi e elsir so Mu rinakzeci e kuhir Gam lu nufbir cuhen Ricer bir e wi kalma
[Rën 4 number NEG-defile-EN NEG-think-EN C amount 5 6 NEG-nose-OBL-POT C breathe-COND blink 9 half-instance die-VN NEG-write another C 4 word]
“Rën, fourth is a number which must not be defiled Do not even think of amounts of five Six while we breathe may not enter our noses To blink nine half-times is death Never will I write another word than four”
Notice the breaking of the last line is by a single word — an easily omitted particle — which again draws attention to its purposefulness.

## Jun-Cebak

Jun cebak, or “cross wing”, is a highly visual form of Rën poetry, and especially unique to the language. It makes use of the nature of Rën open-class words, in that each word is technically a complete sentence on its own, and does not require arguments or grammar in order to complete it. Therefore, the language has the nature of polysynthetic languages, in which words are theoretically their own island, while still being highly isolating, in which words may be entirely uninflected without being agrammatical. The result is that one word may be used in several different ways, in several different sentences at once, leading to the natural conclusion of poetry that may be read in more than one direction.
Jun cebak poems have two different readings: the first is peri sena, or “listened line”, and is read as normal, from left to right, then top to bottom. The second is peri suk, “contemplated line”, which is read in opposite order: top to bottom, then right to left, in columns.
Jun cebak poetry’s kal is quite distinctive in that the lines are written with spacing that allows for the columns to be clearly seen, for the second reading. The lines are usually, but not always, composed of the same number of words, and indeed there may be lines that are spaced out in a particular way so that words are read in one column/suk line rather than another. The example I have chosen exemplifies this.

Peri-sena:
Rën era zemanz ganlen jagna
Sut fusla jagnamë era
Hiz afaz birez cen
Iahdir ëmlen ëliruk megarenz
Hezurez rihnhanz mihenata zemanz
[Rën mind time-OBL moment-DIST awake sleep whisper awaken-SEN mind day-OBL INV-birth another-OBL know fly.1 year-DIST SNEG-stop path-DEF-OBL nest-OBL NEG-ending-OBL toil time-OBL]
Rën, one’s mind, by time, is at every moment awake
One sleeps, and it whispers (that) the mind must awaken!
By day, it gives birth to another day, it knows
A flying creature, every year, it never stops on this trajectory
For the nest, without ending, it toils through time.

Peri-suk:

Rën era sut hiz iedir hezurez
Zemanz fusla afaz ëmlen rihnhanz
Ganlen jagnamë birez ëliruk mihenata Jagna era cen megarenz zemanz mukid
[Rën mind sleep day-OBL fly.1 nest-OBL time-OBL whisper INV-birth year-DIST NEG-ending moment-DIST awaken-SEN another-OBL SNEG-stop toil awake mind know path-DEF-OBL time-OBL certain]
Rën, the mind sleeps through the day, like a flying creature in a nest
Through time, that whispers, and births each year without ending
At every moment, one must awaken, never stopping, toiling
The awake mind knows that the trajectory of time is certain.
Reading these poems is nearly as much of an art as writing them, at times, but in general, if a word is “hanging”, like the final word mukid in the pero sena reading, then it is typically ignored. Also note that these poems largely lack indexing/variable syllables, and in general have a sense of ambiguity, with interpretation left strongly up to the reader — the abstract art of Rën poetry.

2020.01.02 11:39 3XlK TIL: 6 Kalma's only exist in south asia and mostly dont know why they exist in this set-form

2019.12.02 16:23 Ungoliant0 The ultimate RL settings guide for the competitively oriented player

# Disclaimers

1. This is a very broad topic that doesn't have just one best answer. So I'm just going to mention the most popular options I know of and you can decide for yourself or do some further research.
2. This guide is aimed towards the competitively oriented reader that values performance above all else - fancy graphics, immersion etc. Otherwise, just use whatever you want. You don't need a guide for that XD. So I'm going to skip saying "do this only if you're competitively oriented" and "in my opinion, its best if...", etc.
3. If you're an 1800 GC and your settings work for you, I don't presume to tell you what to do (although I believe we could all benefit from changes and improvements at any level). This guide is meant for newer players or players that only recently decided to value performance. If you find any mistakes or things I've forgotten to include, please let me know.
4. For every section, I'm going to give a TL;DR, and then provide an explanation.
5. I define competitively oriented as someone determined to improve that values his performance over immersion, graphics etc, rather than someone that actively competes in RL. According to this definition, a bronze player that wants to improve is in my book a competitively oriented player.

# Input Shape - [Square] vs. [Circle]

Use default input shape with [1.1-1.5] sensitivity.
Many pros used to use [Square], but the meta nowadays is using the default [Circle] (also called "cross deadzone") and just increasing steering and aerial sensitivity to [1.1-1.7]. Notable pros that still use [Square] are Scrub Killa, remkoe (both use XBONE controllers), Ronaky & Kassio (both use DS4). Some used to use the DS3 controller that has a built-in square. The rest use the default with increased sensitivity. Both ways are means of being able to reach the full range of motion on your controller. Further explanation by Rocket Science.
I used to use [Square] and moved to [Circle] + increased sensitivity, and it feels better for everything except for half flips which just take some getting used to, or just using air roll left\right while practising. Bottom line, I would use circle input shape (the default) and increase sensitivity to [1.1-1.5]. As every controller is different, these numbers are dependant on what max value your controller can reach on the diagonals.
The meta is shifting towards higher sensitivity values it seems, with mechanically gifted players such as JSTN and Aztral using [~1.7]. Other pros choose lower sensitivities, like Flakes' [1.0] and Fairy Peak!'s [1.2]. I would try to use lower values first and perhaps increase with small increments every few weeks and see what works best for you. High vs. low sensitivity is a trade-off between being able to reach high values faster, and ease of being more accurate. Another thing to consider regarding sensitivity is that is it might not even be necessary to reach the entire range of motion, as using pure diagonals can be rare. Some players would prefer to take the hit of being unable to reach 100% on the diagonal, for the benefit of increased accuracy. As this is dependant on your controller, and every controller is different, the sensitivity value does not tell the entire story. You need to try for yourself what values suit you. Keep in mind though that what might be currently comfortable, does not necessarily mean it is the best setting for you. Keep an open mind and experiment, but eventually settle on something and start building that muscle memory.
Lastly, it's preferable to not use steam controller configurations as that adds input lag (in a later video, Rocket Science shows even more input lag than the 1ms mentioned in the deadzone video). If you really want to use [square] input shape, it's preferable that you use DS4Windows or Durazno2 rather than enabling Steam controller config. This is how you disable it.

• DS4: [0.05-0.08] ([0.05] is the most popular).
• XBONE: usually people go with higher values: [0.06-0.1].
Cross deadzone (which is used by everyone), just means that values close to the axes are rounded to the nearest value on the axes. The larger the value, the easier it is to perform straight-line movements - forwards, backwards, sideways and flip cancels. The lower it is, the more responsive your controls are, which is especially important for mechanics that require micro-adjustments, like dribbling etc.
Here's a nice animation that explains it. You can also use HalfwayDead's utility to see how different values affect you. The general rule of thumb is: have it as low as you can without getting stick drift (car steering while not touching the controller).
Dodge deadzone you can increase until you stop getting accidental backflips.

# Controller Controls/Keybinds

#### Airroll-Centric Controller

All default except:
• L1 - Airroll + Powerslide.
• R1 - Boost.
• Square - Ballcam toggle.
• Triangle/Circle - Airroll Left/Right.
• Disable vibration.
These are just one possibility. The important part is that you should not be hindered by your controls. Certain mechanics require being able to use all or some combination of boost, jump, and powerslide. Bad controls will prohibit these movements. Viable controls will allow them. There are RLCS winners that use claw-grip, many pros use default settings, Rizzo uses his left stick to drive forward/backwards, there are pros that use the keyboard (Yukeo, Fruity, Torsos). Find what works out best for you, making sure you can easily reach boost/jump/powerslide/airroll simultaneously and don't be afraid of experimenting (but eventually settle on something).
Move boost from the right thumb to a designated finger. It makes sense, conceptually, having boost near drive-forward. Having Airroll/Powerslide with a designated finger, together, also works well, as they are mostly mutually exclusive (one is used in the air, the other is not), and represent similar concepts. The most used action of those that are left is ballcam toggle, so I would move that to somewhere accessible. Air roll right/left could be less accessible, since they are only needed for tornado spins, and perhaps half flips if you can't do these using air roll.
I've seen many players use these or similar, though many OG pros are still using keybinds closer to default (only moving boost perhaps, or only moving powerslide etc).

#### Airroll-Left/Right-Centric Controller

A question often asked - is this viable? The answer is yes. An example of a notable mechanically gifted player using Left\Right-centric keybinds is Aztral. Both airroll and left/right are perfectly viable.
If you rely on air roll left/right rather than air roll, you'd have to find a way of making them more accessible than in the airroll-centric suggested preset, while still having jump and powerslide accessible. This is a more difficult task, as you've just added another button needed.
Using a controller with paddles (like Scuf, XBOX elite or the new DS4 back attachment) is a possible solution. If you do use paddles, just use the Airroll-Centric keybinds, and set airroll-left/right to the paddles.
Otherwise, with a regular controller, you would have to use claw-grip or fat-finger using your thumb. I would advise against fat-fingering, as it goes against the principles mentioned earlier of having a designated finger for each action. While claw-grip is not ideal and might take some time getting used to, it is a decent solution that allows to, relatively easily, reach every button.
With claw-grip you could use the Airroll-Centric keybinds, or if you want to emphasize Left/Right even further, a possible preset is Aztral's controls (all default except [L1/R1] with [Airroll Left/Right]).

#### KBM Keybinds

Yukeo's keybinds. These controls maintain the principles previously mentioned. Every important action has a designated finger. I would move the [Rear View] action from the scroll wheel to the mouse thumb pad (if you have it), as in order to click the wheel you have to lift one of your fingers from its mouse button. You could also move [Camera Swivel Left/Right] from Q/E to the mouse thumb pad, to prevent from having to lift your fingers from A/D.
Set [Keyboard Input Acceleration Time] to 0 and [Aerial/Steering Sensitivity] to 2.

# Camera

Disable camera shake XD. Most pros use FOV [110]. The meta used to be height/angle [110/-3], but these days it seems like there's a shift to [100/-4], [90/-5] and [100/-3], along with many still using [110/-3]. Distance is usually 260-280, stiffness 0.4-0.6.
Although, somewhat of a niche in pro play, there is still something to be said for high stiffness, as a setting that is completely different than the meta. Although Lethamyr has since moved on to lower stiffness, some pros are using high stiffness (flakes, Yukeo, Kuxir97). If you're interested, research this further on your own, as it is not common enough for me to say whether this is a good idea or not (although, it is certainly viable). If you find a dynamic camera (lower stiffness) confusing on quick turns or just in high-speed situations, consider trying high stiffness.

# Hardware

Get a [144-240Hz] monitor. Preferably [1080p], [TN] for low 1ms response time. You don't have to use [G/Free-Sync] as they do add minimal input lag, and you don't notice tearings at these FPS levels anyway.
You also need a decent enough PC to support 240+ FPS while not overheating, though that shouldn't be too difficult, as RL is a relatively light game.
Enable steam FPS counter, and make sure you're getting stable FPS.
If you use a controller, use a USB cable rather than Bluetooth as it is more consistent. The USB should be connected to the back of the PC (that is, right into the motherboard's panel), rather than the front USB panel, as in many cases, the front USB hub can add a lot of input lag. On the same note, never use WIFI. Use an ethernet connection.
Overclock your controller to a polling rate of 1000Hz (like any proper gaming keyboard or mouse) to reduce input lag. Test whether it worked here (currently only works on Firefox). A more accurate tool. 1) open the program 2) press f2 to start logging and spin the analog stick in a circle fast 3) F2 to stop 4) enter 65536 in the cpi field 5) click plot 6) change plot type to frequency or interval to see the polling rate.

# Connection

Never use WIFI. Use an ethernet connection.
Follow all of the steps on this guide (obviously according to your platform). Make sure you don't skip any of these, as each one can be critical (especially the ones at the end, regarding firewall, settings, port forwarding etc).

# Video Settings

Use competitive settings.
Even if your monitor is only 60Hz, [240FPS] is not wasted. If your PC can't get stable 240FPS, just cap FPS as high as possible, while still stable.
• Disable VSync (adds lots of input lag) and the other fancy graphics effects (except transparent goalposts).
• Put everything on highest performance (except render quality).
• Play on fullscreen as otherwise, the desktop's VSync might apply, and that adds input lag.
This video by Rocket Science shows 120 and 240 FPS caps are most consistent.

# Gameplay Settings

• Text Chat: if you find yourself getting tilted you can disable this. If you still want to be able to communicate during kickoff, BakkesMod has a nice feature called kickoff only chat.
• Voice Chat: disable.
• Input buffer: good connections should use STS, less ideal connections use CSTS. I change between STS and legacy all the time as I can't decide which I like better (this is probably not a good idea).
Rest of the settings are not interesting (perhaps just set all those rates & limits to high).

# Interface Settings

• Nameplate scale: just play with this and see how it works for you. I've seen most use [120-140%].
• Nameplate mode: [always visible].
• Colourblind mode: gives a high contrast borders to nameplates. I use this (I'm not colourblind), and I've seen some pros use it as well.

# Audio Settings

Some people can be distracted by non-relevant sounds. Gameplay volume is the only sound that can contribute to your gameplay, so have everything else off (unless of course, you get enjoyment and immersion out of the other settings). Some people play with sound entirely off. This comes with a cost, as they can't hear players jumping/boosting behind them, which can be invaluable information.

# Chat

Bind everything to "Savage!", "Okay.", "What a save!" and "Take the shot!".
huEHUehuEHUe
Hopefully, this was helpful. Good luck!

2019.09.18 15:39 grafik-tasarim İgos Cihazlarını Deneyin Hayat Standardınızı Artırın!

 https://preview.redd.it/4i779giwvcn31.jpg?width=870&format=pjpg&auto=webp&s=c70c4380a43e8c3334bbd0c1eea070f44848e3b2 Günde kaç paket sigara içiyorsunuz? İçtiğiniz her sigara dişlerinize ve ciğerlerinize zarar verir. Ama İgos cihazları, sigara özelliklerinden sadece nikotini barındırdığı için dişlerinizde ve cildinizde bozulmamalar yapmaz. Ciğerlerinize sigaradaki kadar zarar vermez ve üzerinize kötü sigara kokusu bırakmaz. Buharla tütün nikotini özelliği taşıyan igos cihaz modelleri, kullanışı kolay ve hayat standardınızı artıracak özelliklere sahiptir. Sigara kullandığınız zaman hem ikinci sınıf vatandaş olarak sınıflandırır, hem de üzerinize sinen sigara kokusuyla hem kendinizi kötü hisseder hem de çevrenize zarar verirsiniz. İgos cihazları sayesinde artık sigaranın zararlarından ve uçuk paralarından kurtulun. Kullanışlı ve Kötü Koku Bırakmayan İgos34 İgos cihazları buhar yöntemiyle çalıştığı için duman yapmaz ve çevrenizi ya da sizi dumana boğmaz. Ciğerlerinize duman yerine buhar çekmeyi denediniz mi? Hem sigaranın kötü kokusundan hem de vücudunuza giren zifirden kurtulacağınız igos cihazlarını kullanarak, sizde igos heets çeşitleriyle tanışın. Sigaradan değil, zararlarından kurtulun. İgos Cihazlarında Son Modeller İgos sipariş ver butonuna bastığınız andan itibaren sizinle birlikte olacak, sigaranın etkilerinden kurtulmanızı sağlayacak. Günlük hayattaki nefes nefese kalma etkilerinden kurtularak, full set ve orijinal kutusuyla size teslim edilecektir. Beyaz, siyah ve diğer renk seçenekleriyle son derece kullanışlı ve son teknoloji. İstanbul igos34 şubelerinde Avrupa ve Dünyanın kullandığı son modellerle siz de tanışın! submitted by grafik-tasarim to u/grafik-tasarim [link] [comments]

2019.05.21 10:34 throwawayinnocentman ILPT Request: Pharmacy Break-in

Throwaway for obvious reasons.
So let's say there's a hypothetical scenario where someone is breaking into a pharmacy during the late night to steal prescription drugs, what precautions and equipment would be necessary to lower the chance of getting caught and maximise profit? The obvious tool to break in (i'm thinking a hammer) and bags, masks etc are already aquired but i'm interested in other items that could be useful to bring.
For some back story this completely fictional pharmacy has 2 entrances, the front entrance is a glass sliding door with two windows on opposite sides which is quite open but a direct route back to my house if i choose to leg it home (around a minute and a half sprint far), the back entrance is connected to a relatively large parking lot with a lot of cut aways and places to hide, will mean i have to sprint around the pharmacy and connected stores. If I can organise a getaway driver I will opt for back entrance. The prescriptions section is not far from the back entrance and has no internal protection from the drugs that i'm aware of, if there are any Australians that work in fictional pharmacies (:p) are the schedule 8 drugs locked away in any secured storages such as safes or locked cabinets? I ask because I can see what looks to be Kalma 2mg and 1mg bottles on the shelves unprotected.
What security measures will I face? I've read about glass doors that have alarms that are set off when they have been broken and the obvious cameras etc, if alarms have been tripped how long would I have to loot and get out of there before cops arrive? I've considered if it would be best to look for specific drugs that i'm after or bring a large bag and possibly another person and get as much as we can carry and hope there are decent drugs inside. Any input will be appreciated!

2019.04.25 14:54 Getgoodsenpai Jade Cocoon 2 and streaming

Hi guys,

I was planning on streaming Jade Cocoon 2 Complete edition (this has the missing seed beasts, moves and kalma included) and doing various runs with audience set challenges as an example after completing my first initial re-run of the game. Also at a later date, playing the Japanese version of the game (which would be the standard version).

I hope we can somehow revive the community for this game series so please let me know if you are interested?!

My Twitch ID is my name on reddit also, twitch.tv/getgoodsenpai

UPDATE
First stream is tonight! Catch you around 7PM GMT.

Thank you guys!

2018.09.08 17:50 MakkaraLiiga Durazno v0.94 with diagnostics Bakkesmod plugin

This is a bit of a "science" update...
Controller input lag test and comparison - Rocket Science #17 and especially the very high latency (1ms) of Steam's controller stuff got me curious. I wanted to make sure Durazno2 doesn't have any nonsense like that.
When I measured (with code) how long Xinput/Durazno2 takes to process and reply to a controller input (less than 10 microseconds) I noticed Rocket League called all four ports on every frame despite this being not recommended for performance reasons. Checking these empty ports seems to take a highly fluctuating and much longer amount of time than processing active controllers.
I used the excellent Bakkesmod SDK to create a graph in-game of the process duration. There were these annoying spikes. Then I set empty ports to disabled in Durazno.INI and the spikes were gone.
Before After
Since there apparently can be a minimal benefit to disabling empty ports, I returned the feature to the GUI. Right click the pad selection circle top left.
In case the spikes are caused by some misconfiguration on my PC and what RL is doing is just fine, I would appreciate feedback on this.
Note about analog stick input range
Rocket League seems to expect max value of 32768 for sticks while Xinput only gives out 32767 as it should. This is why seeing max value of 0.999969 with the plugin is normal.
Complete view of the diagnostic visuals

2018.08.19 21:04 LeninGamer [Supreme Leader Activities] Supreme Leader Kim Jong Un Inspects Construction Sites in Samjiyon County Again

The respected Supreme Leader Kim Jong Un, with his wife Ri Sol Ju, gave field guidance to the construction sites in Samjiyon County again.
He said he came to the construction sites in Samjiyon township just in 40 days but the area has changed beyond recognition, noting with satisfaction that a majestic appearance finally began to emerge as a result of the dynamic struggle of the builders who upheld the Party's intention with loyalty like a white gem to face-lift Samjiyon County where the native home of the revolution is located into a rare modern city in the mountainous area in the era of the Workers' Party.
This year marking the 70th founding anniversary of the DPRK, dramatic changes are witnessed in the construction sites of Samjiyon County, the Wonsan-Kalma coastal tourist area, power station and others across the country and thus enormous edifices mushroom, and numerous units vie with one another in making big successes, he noted.
Now the hostile forces' persistent sanctions and obstructive moves come as a serious setback to the advance of our socialism but the zeal of the elated people who rose up like a mountain in response to the Party's call is making a history of legendary miracles despite the most difficult conditions, he said, adding with great pride that this is a great manifestation of the high spirit of our army and people and the power of our country where everybody gets united in single mind around the Party.
We mustn't regard it as a mere construction to remodel the county housing the native home of the revolution but keep a high sense of class consciousness that the construction is like an acute standoff with hostile forces and showily build a modern city in the mountainous area overflowing with our socialist civilization in the first village right at the foot of Mt Paektu, he stressed.
Once again emphasizing that the education space with the statue of leader Kim Jong Il should be well built with due respect, he learned about the layout of the background forest of the statue, an assignment he gave one month ago, and about the measures for its implementation.
This construction in the northern area to which the Party attaches so much importance is not just aimed to spruce up Samjiyon County alone but it is an important work to create experience and set an example in setting the future goal of face-lifting all the counties to be highly civilized ones, he said. He added that counties in our country have shown great difference in their development due to differing natural and geographic features and economic conditions, stressing the need to create models by sprucing up standard counties and build model counties in the flat areas, mountainous areas and coastal areas before generalizing them.
He then went round the construction sites of dwelling houses and public buildings in the township, learning in detail about the overall construction.
Highlighting the importance of good designing of afforestation and greening, he called for combining trees of various species to be in good harmony with the mountainous area of Mt Paektu so as to create a model in turning towns into park-like woodland.
He also advanced tasks for sprucing up the County People's Hospital to be flawless in health and sanitation terms.
He urged the need to take scientific and technological measures to ensure the standard quality of drinking water and water for living supplied to inhabitants in Samjiyon area, and thus to solve the water problem without fail.
He also stressed the need to redo the railway roadbed repairing work in a qualitative way by next year to complete Hyesan-Samjiyon railway as a standard one, pointing out the fault that on his way to Samjiyon he could see that the newly paved Hyesan-Samjiyon railway section roadbed was not done well and scientific measurement and the requirement of technical method of construction was not ensured in terms of roadbed condition and evenness so that serious vibration could be felt on train and its speed was impeded.
Calling for making the builders and skilled men acquire one step higher grade in the course of doing such a huge project as the construction of Samjiyon area and for rapidly strengthening the construction and designing force of the local areas, he underlined the importance to organize in a planned way with big efforts the work for strengthening construction technicians.
He made the particular mention of the role the provincial Party committee plays in taking control of the work of enhancing the level of designing institutions in the local areas.
He repeatedly stressed the importance to take measures against all kinds of accidents while doing projects as required by the method of construction by design and thus prevent even a single accident.
He also mentioned the need to make good calculation of the total electricity demand to be needed by the county after its rebuilding, calling for readjusting and reinforcing the existent small and medium power stations in Samjiyon County and meticulously organizing their management and operation so as to increase electricity production by the county itself.
Looking at the stirring construction site, he said that the whole country is devoting pure conscience and sweats of obligation to sprucing up the county housing the native home of leader Kim Jong Il as their own house at the call of the Party, and warmly asked to convey his comradely greetings to all the builders surely.
Accompanying him were Hwang Pyong So, first vice department director of the C.C., Workers' Party of Korea, Jo Yong Won, Pak Song Chol, Kim Yong Hwan and Kim Yong Su, vice department directors of the C.C., WPK, Kim Chang Son, department director of the State Affairs Commission, and Ma Won Chun, bureau director of the SAC.
Political News Team

2018.07.26 19:02 autotldr North Korea to start return of US soldier remains

This is the best tl;dr I could make, original reduced by 38%. (I'm a bot)
North Korea on Thursday said it would start returning the remains of some of the US soldiers killed in the Korean War, South Korea's Yonhap news agency reported.
North Korea had accepted 100 wooden caskets, which were carried in two trucks, and the first transfer was due to be made on Friday to mark the 65th anniversary of the signing of the 1953 armistice that ended the war, Yonhap reported, citing diplomatic sources.
The reparations will see the remains airlifted from North Korea's Kalma Airport on the eastern coast to Osan Air Base, south of Seoul, before they are transferred to a forensic lab in Hawaii, it said.
US broadcaster CNN earlier this week cited a US official as saying that Washington expected to receive an initial 55 sets of remains and planned to send officials to North Korea to open and photograph each casket as part of a "Cursory review" of what the North Koreans handed over.
The remains, along with any military uniforms, identification tags or documentation, would then undergo an in-depth assessment by forensic specialists in the South Korean city of Osan, which could take up to five days.
The repatriations of the remains of US soldiers was one of the agreements made at a landmark summit between US President Donald Trump and North Korean leader Kim Jong Un in Singapore on June 12.
Summary Source FAQ Feedback Top keywords: North#1 remains#2 Korea#3 Korean#4 South#5
Post found in /worldnews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.

2018.07.25 05:00 SweepUp Half flipping doesn't work on my new PS4 controller

EDIT: Mostly fixed
Turns out I'm just an idiot and my technique has to be a little different on this new controller. I delay my analog stick flick a little bit more, flick a little more aggressively, and flicking has to be precise to eliminate any side flipping. I'm much more successful now in half flipping Thank you all for the replies!
____________________________________________________________________________________________________________________________________________________________________________________
I just made the switch from an xbox controller to a brand new DualShock 4 after the left bumper broke off my xbox controller. Everything seemed to be working smoothly at first, except I noticed at one point in game that I could no longer half flip. At all. My car instead flipped a bit slower when I attempted half flipping.
I could half flip flawlessly on my xbox controller. I tested half flipping out on keyboard to make sure something wasn't wrong with my game. I downloaded Durazno to ensure my controller is reaching the maximum vertical values (%100 and -%100) on the left stick, and it is. I've also messed around with the in game deadzone settings to see what would fix the issue, and nothing did.
I feel like I should be able to half flip, but I just can't. At last resort I could return the controller, but I'd hate if that was the only solution. Any ideas? Any help is greatly appreciated.

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### Kalma Set – Pearls & Tassels

1. MIX CON CALMA (Secreto, Culpables, Bubalu, Reggaeton, Bebe ...
2. Pedro Capó, Alicia Keys, Farruko - Calma (Alicia Remix ...
3. Kalmay Magnets for Fridge Set of 6 Kalma Magnets - YouTube
4. Tujhse Hai Raabta New Behind The Scenes Kalyani Malhar Back On Sets For New Episodes
5. Pedro Capó - Calma (Official Video) - YouTube
6. BLOOM REJUVENATING SET HONEST REVIEW REJUVENATING SET AFFORDABLE
7. İlk Bölümden Demir Set -Minecraft Hayata Kalma Bölüm#1 ...
8. Con Calma - Daddy Yankee & Snow (Lyrics) 🎵 - YouTube
9. June 29 - On the sets of serial Bani - Ishq da Kalma

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. #tujhsehairaabta has begun and the new episodes are also being shot on the set. Also, #kalma is back with their cute moments to entertain you guys after a long time. #reemshaikh shares her ... Disfruta de mi Nuevo Video “Calma” Quiero ver tu comentario abajo! Música Disponible: Pedro Capó – Calma All DSPs: http://smarturl.it/PCCalma iTunes: http://... Pedro Capó, Alicia Keys & Farruko – Calma (Alicia Remix) (Official Video) Director: Edgar Estevez Producer: Leslie Terrero / Tristana Robles Production Compa... Escucha mis Set's en: Spotify: https://goo.gl/3ekqRp Deezer: https://goo.gl/812kZR iTunes / Apple Music: https://goo.gl/htT4eL Remixe's para que hagas tus pr... Con Calma - Daddy Yankee & Snow (Lyrics) 🎵 Attiva la 🔔 per ricevere le notifiche. Baisakhi Celebration on Set of Bani Ishq Da Kalma - Duration: 2:49. GlitzVision USA 1,205,880 views. 2:49. Lo Que La Vida Me Robó Capítulo 172 HD - Duration: 48:18. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Nakakasira ba ang BLOOM rejuvenating set? Kalma lahat ng tanong nyo ehhh masasagot ko sa video ko panoodin nyo lng ang video na ito para malamn no kung tama ba o maganda nga ba sa muka ang mga ...